Hi! I have a quick question about the game's languages. Are you planning to include Spanish as one of the available options? If so, would you need help with the translation?
I'm a final-year English-Spanish Translation student, currently looking for projects where I can contribute and gain experience.
Let me know if there's any way I can help. Cheers!
I have not had the chance to play it much sadly, but I have been watching gameplays, and I absolutely love it so far.
I wonder if you plan on adding any Arabic translations to this. I am an Arabic translator and would love to volunteer to provide them in case you do! (Individually or with a team if you already got one)
I have a question about the language option. Do you folks have any plan to add other language options? I’m a freelance translator from English to Japanese. I played the demo today and I couldn’t help myself from writing to you. I loved the music, atmosphere and J-horror inspired art. If multiple language options are not planned, that’s totally understandable. Please let me know if you are interested in the Japanese localization!
The current plan is to have the game professionally localized into many different languages for release, though this is still a while off yet. Japanese is one of the planned languages.
Yup - the character portraits in particular are drawn in a horror manga style which is based on the artwork of Junji Ito, Kazuo Umezu, Shinichi Koga Suehiro Maruo and a others.
Can this be made compatible with joiplay? I tried downloading it on Android but it said I needed the fossil plugin, unfortunately the fossil plugin has been discontinued and links to it have been taken down.
It was compatible via third party emulator like I said, I had played it using fossil but wound up getting a new phone and losing Access to the fossil emulator. Unfortunately the person who created it got harassed and wound up taking down all download links to it.
But as it was created with rpg maker it should be compatible with joiplay rpg maker plugin. (But like I said when installing it, it defaults to the fossil plugin which no longer exists)
There is nothing I can do about that unfortunately. The game is dependent on Fossil. I am not familiar with Joiplay or how it works, or what would be necessary to make any of this compatible.
If not, you may want to post asking for the version of it you are looking for on that same site/forum as most there seem to be familiar with Fossil and may be able to pm you the version you are looking for.
This game is amazing so far. I love the art style since it reminds me so much of Junji Ito's works. This demo already ha so much already. I'm looking forward to the full game.
I couldn't say right now - these options will be explored closer to release. The game is playable via Proton on linux already (and is Steam Deck compatible).
Really looking forward to the full game, there's a lot of interesting things to do and it's clear this is being actively worked on, which is rather exciting.
One thing that's been on my mind since the beginning so far is, while I appreciate the radio show feature and see what its inspirations are, it could use some improvements as well as accessibility options. I.e. a transcription of the text for players who are hard of hearing, because otherwise there is an entire possible playerbase locked out of some content. This would for sure be useful for other types of players as well.
The other thought I have for this may be more of a personal preference, but I think it's worth pointing out regardless. So, I find Welcome to Elderfield to be pretty immersive so far. The variety of features makes the world feel alive, and environmental events and such that are out of your control help this, too. As with characters showing up unexpected places (although you quickly enough learn their routine).
The radio show's dubbing kind of breaks this, though. Probably these lines are read by the developer themselves or a friend. The cadence of these readings makes you pretty acutely aware it's 1. inspired by WTNV and 2. as I said earlier, someone without particular experience in dubbing. There's also the fact nothing else in the game is voiced, so it's rather jarring on that front (maybe the television should have this too? Or maybe if both were text only, it would fit better).
Otherwise.. I think if these line reads were done by somebody with experience hosting radio shows, it would add a lot to the immersiveness of this world. I realize it's essentially a one-person-team working on this now and it might turn out to be a considerable expense, but if the radio show feature were to be kept as is, I think a professional dubbing would add a lot of depth to the world of Elderfield as a whole. I.e. if an older gentleman with that sort of working background were hired for the line reads.
On that note, more interactable and relevant characters (with character portraits and friendship development) of varied ages would give the world a fuller feel, too. Instead of it essentially just being that your player character is a young adult / adult and so is every single other character with notable substance to them.
Since this game already has been and inevitably will continue being compared to Stardew Valley and I do think Elderfield is much better, much more fun, in a plethora of aspects already -- exciting! I hope to see it come even more into its own. One of my biggest gripes with Stardew is the characters' and worlds' lack of depth. NPCs feel rather hollow and uninteresting and their stories play out rather quickly, they kind of become husks afterward. And most of it is centered around or locked behind a romancing plotline. So, with more varied NPC ages and characters you can't romance being just as fleshed out, I think Stardew could've been a much better experience.
I hope WTE can learn from shortcomings of other games of its genre in this sense. I see its trying to do a lot all at once already. I hope, if possible, more collaborators can be brought into the team to make it a real masterwork of a game. Two brains are better than one, and the more the merrier. Plus, it would considerably reduce the workload, wouldn't it? Wouldn't want to see such a promising developer burnt out.
Also, sorry to see all the comments about tracing and whatnot. I imagine it's frustrating.
I can fully understand honing your craft based on / inspired by another style, and trying to replicate great artists whose work you enjoy. It's fun to redraw, to imitate, and do studies like that, I do it a lot too! It takes hard work and great talent to keep at it consistently, and it's incredibly impressive.
I appreciate the inspirations for Elderfield and your own art as a whole shining through in the game. It might be interpreted it as a sort of love letter to its inspirations, you know? I think that's nice.
"Time to investigate" seem impossible. No matter how many mysteries I investigate, it doesn't increment past 5. Is the reward good enough to restart for? I have 10 hours on the current save.
They have to be different mysteries. I have confirmed that this task is working properly, so you may be investigating mysteries that you have already found. The reward is optional, it wont lock you out of anything.
Hello Chriscote! Really like the style of your games looks very interesting! I'd love to collaborate with you. I can cover all your sound needs from music to SFX, let me know if you are interested. Good luck! :)
← Return to game
Comments
Log in with itch.io to leave a comment.
Hey I'm sorry if this is a weird place to put this but I would like to make music for this game? If that would be something you are interested in
Thanks for the offer, but I am not looking for any contributors. I am a musician myself and producing the game's OST solo.
I am IN LOVE with this game. Can't wait for it to be finished.
Thanks for making a video, and I'm glad you enjoyed the demo!
The game is really cool! Keep on going :)
Hi! I have a quick question about the game's languages. Are you planning to include Spanish as one of the available options? If so, would you need help with the translation?
I'm a final-year English-Spanish Translation student, currently looking for projects where I can contribute and gain experience.
Let me know if there's any way I can help. Cheers!
Spanish is in the plans, but localization is more than a year away as the game is still early in development.
Okay, thanks!
I have not had the chance to play it much sadly, but I have been watching gameplays, and I absolutely love it so far.
I wonder if you plan on adding any Arabic translations to this. I am an Arabic translator and would love to volunteer to provide them in case you do! (Individually or with a team if you already got one)
I have a question about the language option. Do you folks have any plan to add other language options? I’m a freelance translator from English to Japanese. I played the demo today and I couldn’t help myself from writing to you. I loved the music, atmosphere and J-horror inspired art. If multiple language options are not planned, that’s totally understandable. Please let me know if you are interested in the Japanese localization!
The current plan is to have the game professionally localized into many different languages for release, though this is still a while off yet. Japanese is one of the planned languages.
OK, thanks for letting me know! Looking forward to the full release!
I can't believe I completely missed the fact that ill-advised records made a game. I'm so stoked for this, just bought a couple records.
Nice!
Hey, sorry if this is like mentioned somewhere in the post, but is the artwork inspired from Junji Ito? It really reminds me of it
Yup - the character portraits in particular are drawn in a horror manga style which is based on the artwork of Junji Ito, Kazuo Umezu, Shinichi Koga Suehiro Maruo and a others.
Looks sick, great work!
Thanks!
Watched a video of gameplay and I get Welcome to Night Vale vibes looks very fun!
WTNV is def a big inspiration for the game!
make it cooperative plssss
This wont be possible unfortunately.
Yo, It looks interesting
Can this be made compatible with joiplay? I tried downloading it on Android but it said I needed the fossil plugin, unfortunately the fossil plugin has been discontinued and links to it have been taken down.
The game is not currently mobile compatible. This may be explored in the future, but for now it is just for windows PCs and Steam Deck.
It was compatible via third party emulator like I said, I had played it using fossil but wound up getting a new phone and losing Access to the fossil emulator. Unfortunately the person who created it got harassed and wound up taking down all download links to it.
But as it was created with rpg maker it should be compatible with joiplay rpg maker plugin. (But like I said when installing it, it defaults to the fossil plugin which no longer exists)
There is nothing I can do about that unfortunately. The game is dependent on Fossil. I am not familiar with Joiplay or how it works, or what would be necessary to make any of this compatible.
Not at all familiar with Fossil but will this version of it possibly do what you're looking for here?
https://github.com/Aesica/fossil-MV-MZ
If not, you may want to post asking for the version of it you are looking for on that same site/forum as most there seem to be familiar with Fossil and may be able to pm you the version you are looking for.
This game is amazing so far. I love the art style since it reminds me so much of Junji Ito's works. This demo already ha so much already. I'm looking forward to the full game.
Thanks for making a video! I'm glad you're digging the game.
Curious if there will be a mac or linux port for the game in the future?
I couldn't say right now - these options will be explored closer to release. The game is playable via Proton on linux already (and is Steam Deck compatible).
Really looking forward to the full game, there's a lot of interesting things to do and it's clear this is being actively worked on, which is rather exciting.
One thing that's been on my mind since the beginning so far is, while I appreciate the radio show feature and see what its inspirations are, it could use some improvements as well as accessibility options.
I.e. a transcription of the text for players who are hard of hearing, because otherwise there is an entire possible playerbase locked out of some content. This would for sure be useful for other types of players as well.
The other thought I have for this may be more of a personal preference, but I think it's worth pointing out regardless. So, I find Welcome to Elderfield to be pretty immersive so far. The variety of features makes the world feel alive, and environmental events and such that are out of your control help this, too. As with characters showing up unexpected places (although you quickly enough learn their routine).
The radio show's dubbing kind of breaks this, though. Probably these lines are read by the developer themselves or a friend. The cadence of these readings makes you pretty acutely aware it's
1. inspired by WTNV and
2. as I said earlier, someone without particular experience in dubbing.
There's also the fact nothing else in the game is voiced, so it's rather jarring on that front (maybe the television should have this too? Or maybe if both were text only, it would fit better).
Otherwise.. I think if these line reads were done by somebody with experience hosting radio shows, it would add a lot to the immersiveness of this world. I realize it's essentially a one-person-team working on this now and it might turn out to be a considerable expense, but if the radio show feature were to be kept as is, I think a professional dubbing would add a lot of depth to the world of Elderfield as a whole. I.e. if an older gentleman with that sort of working background were hired for the line reads.
On that note, more interactable and relevant characters (with character portraits and friendship development) of varied ages would give the world a fuller feel, too. Instead of it essentially just being that your player character is a young adult / adult and so is every single other character with notable substance to them.
Since this game already has been and inevitably will continue being compared to Stardew Valley and I do think Elderfield is much better, much more fun, in a plethora of aspects already -- exciting! I hope to see it come even more into its own.
One of my biggest gripes with Stardew is the characters' and worlds' lack of depth. NPCs feel rather hollow and uninteresting and their stories play out rather quickly, they kind of become husks afterward. And most of it is centered around or locked behind a romancing plotline. So, with more varied NPC ages and characters you can't romance being just as fleshed out, I think Stardew could've been a much better experience.
I hope WTE can learn from shortcomings of other games of its genre in this sense. I see its trying to do a lot all at once already. I hope, if possible, more collaborators can be brought into the team to make it a real masterwork of a game. Two brains are better than one, and the more the merrier. Plus, it would considerably reduce the workload, wouldn't it? Wouldn't want to see such a promising developer burnt out.
Also, sorry to see all the comments about tracing and whatnot. I imagine it's frustrating.
I can fully understand honing your craft based on / inspired by another style, and trying to replicate great artists whose work you enjoy. It's fun to redraw, to imitate, and do studies like that, I do it a lot too! It takes hard work and great talent to keep at it consistently, and it's incredibly impressive.
I appreciate the inspirations for Elderfield and your own art as a whole shining through in the game. It might be interpreted it as a sort of love letter to its inspirations, you know? I think that's nice.
Thanks for the feedback, I'm glad you're enjoying the game!
This was so awesome! I loved every minute of this and I can't wait for the full game!
Thanks for making a video, I'm glad you enjoyed the game!
You're welcome! And of course! Twas a fun experience!!
"Time to investigate" seem impossible. No matter how many mysteries I investigate, it doesn't increment past 5. Is the reward good enough to restart for? I have 10 hours on the current save.
They have to be different mysteries. I have confirmed that this task is working properly, so you may be investigating mysteries that you have already found. The reward is optional, it wont lock you out of anything.
Hello Chriscote! Really like the style of your games looks very interesting! I'd love to collaborate with you. I can cover all your sound needs from music to SFX, let me know if you are interested. Good luck! :)
good game