v0.2.8
Welcome to Elderfield » Devlog
CHANGELOG
- Fixed the Travelling Merchant shop bug,
- Fixed the item discard bug,
- Added a new type of item: Battle Items. These can be used to apply debuffs, deal some damage and other effects, and can be used even when stunned, dizzy or when the enemy is guarding. These can be found randomly around the world in many locations. There are currently 7 different kinds,
- Some weapons now change the player's basic attack skill,
- Made several optimizations to the Old Woods Mine 3F to reduce generation time and lag,
- Some weapons now cause certain skills/rituals to generate additional combat points when used,
- Energy Shot now properly inherits the attack element of your equipped weapon (just like the basic attack),
- Slightly nerfed the "Energizing" skills/rituals from 25% to 20%,
- The Combat Log now shows skill and item names, as well as who is using them.,
- Players on existing saves can now pass through the gate to the workshop to turn off the "!" mark above Tanner's tutorial location,
- A link to the wiki has been added to the title screen,
- Changed the look of forge upgrade platforms in the Workshop to make them more visible
Files
Welcome to Elderfield v0.2.8 WINDOWS.zip 804 MB
2 days ago
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Welcome to Elderfield
A spooky farming RPG
Status | In development |
Publisher | |
Author | Welcome to Elderfield |
Genre | Role Playing, Survival |
Tags | Cozy, Exploration, Farming, Halloween, Horror, JRPG, Pixel Art, Retro |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
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